More NECC-- be sure and check out the other NECC related posts over at NECCing in San Diego http://21stcenturylearning.typepad.com/necc/
If I have one regret at NECC it is that I didnt attend more of the gaming presentations. I really do believe that games are going to be the new 21st century curriculum strategy. Ok I have two regrets-- wish I had attended the Edubloggers Meet Up.
I did get to attend one however given by Mark Wagner entitled Context, Inquiry, and Collaboration: Video Games as Contructivist Learning Environments.
The overview of his presentation is as follows:
Overview & Objectives
Computer and video games show a great deal of potential as teaching and learning tools.
They can provide a context for learning, opportunities for inquiry, and frameworks for cooperative learning. They are also deeply motivating and engaging for today’s students. More importantly, players are learning difficult to teach 21st century skills such as adaptability, self-direction, risk-taking, interactive communication, prioritizing, planning, and managing for results.
There is little doubt that a good deal of incidental learning is taking place when students play these games, but why not harness this powerful new media for intentional learning in formal education?
The purpose of this session is to introduce participants to cutting edge theories on digital game-based learning, including the benefits, drawbacks, and controversial issues. During the session, participants will have the opportunity to articulate and discuss these points. Participants will leave with a clear vision of how to incorporate existing games into their curriculum and how future developments in game design and instructional design might revolutionize their field of teaching.
Relevant research includes the work of Jean Piaget, Seymour Papert, David H. Jonassen, Marc Prensky, James Paul Gee, Clark Aldrich, Chris Dede, and others. The session will also cover recent research by graduate students such as Nick Yee, Kurt Squire, Constance Steinkuehler, Fionna Littleton, and others, including the presenter.
Several games will be discussed or demonstrated, including free web-based games, Food Force, Virtual Leader, Civilization III, Making History, Unreal Tournament, Neverwinter Nights, World of Warcraft, Second Life, and more. The use of additional games will also be mentioned: Age of Empires, Age of Mythology, Rise of Nations, Morrowind, The Sims, SimCity, Zoo Tycoon, Myst, and others.
Piaget, Papert, Prensky
Digital Natives & Digital Immigrants (Prensky, 2001)
Incidental vs. Intentional Learning (Jonassen, 2002)
Engauge 21st Century Skills (NCREL, 2003)
Here Mark pointed out that these skills are really more life skills than 21st century skills That these skills would have worked for any generation.
Digital Age Literacies
Constructivist Learning Environments...
Context, Choice, Collaboration (Wagner, 2005)
6. Relevant Theorists - It was very effective the way Mark took us through various educational theorist views as a way to lay the foundation for using games in education. Since most of the work he mentioned are my favorites-- it really worked for me.
Jean Piaget (1929 to 1976)
Seymour Papert (1980, 1993, 1996)
Marc Prensky (2001)
Meet kids where they are at-- gaming is clearly working for the military and corporations.
James Paul Gee (2003, 2005)
Has 36 learning principles that using video games for instruction embody that typical classroom instruction does not. Mark pointed out that by learning the code of the conduct and culture of the game and the ethics to win the game-- kids are learning valuable leadership skills and ethics that will transfer over into other areas and job contexts.
Clark Aldrich (2004, 2005)
Has various simulations for teaching leadership.
7. Jean Piaget
Cognitive Structures & Schemes
8. Seymour Papert
The Children’s Machine, 1993
The Connected Family, 1996
9. Marc Prensky
Digital Game-Based Learning, 2001
10. James Paul Gee
What Video Games Have To Teach Us About Learning and Literacy, 2003
Why Video Games are Good For Your Soul, 2005
11. Clark Aldrich
Simulations and the Future of Learning, 2004
Learning by Doing, 2005
12. Graduate Students
13. Experience an Educational Game
The WFP’s Food Force
14. Reflection Questions -- have kids play then blog about it...
? What was your experience like as a player?
? What relationships do you see between this game and the theories we discussed?
15. Games in Your Classroom
What can you use on Monday?
16. Web-based Games
Engaging and content related
Great for younger students
17. Civilization III
Commercial Off The Shelf (COTS)
Real Time Strategy (RTS)
Social Studies Concepts
Kurt Squire’s Dissertation
18. Making History
Designed for education!
19. Unreal Tournament
First Person Shooter
Used to teach chemistry!
20. Neverwinter Nights
Role Playing Game (RPG)
Toolset for user-made content
Teachers can be gamemasters (GMs)
MIT’s Revolution Mod
Massively Multiplayer Online Role Playing Games
Context, Choice, Collaboration
22. Teen Second Life
13-18 year olds
User created content
In game economy
23. And More...
Age of Empires
Age of Mythology
Rise of Nations
Zoo Tycoon etc...
24. Think, Pair, Share
What are some possible uses for games in your class?
25. Lesson Planning
Outline a lesson plan incorporating a game into your class.
26. What would a state of the art instructional video game
look like? (Gee, 2005)
27. Just do it! (Aldrich, 2005)
28. Go forth and do great things!
Presenter Background & Qualifications
Mark Wagner is working toward a Ph.D. in Educational Technology at Walden University. His research is exploring the potential applications of massively mulitplayer online role-playing games (MMORPGs) in formal k12 education. He is also a coordinator of educational technology at the Orange County Department of Education, a position he has held previously at the Newport-Mesa Unified School District, and at Estancia High School, where he began his career in education as an English Teacher. This is his first presentation at NECC, but he has presented several times at the CUE conference in California, and for the past year has taught, presented, or webcast an introduction to the use of video games, especially MMORGPs, in k12 education at every opportunity he could.