Boyle states, “This is the video game generation”. (2005). Students want hands on learning and seek entertainment. Imagine students who turn to technology with its entertaining appeal to assist in school work and problem solving activities in a routine manner. Successful technology implementation changes the way teachers teach and the way students learn.
Boyle, A. (2005). A formula for successful technology must include curriculum. MultiMedia & Internet@Schools, 12(1), 30-32.
This is the deal...we have a group of teachers who are deeply committed to traditional ways of teaching and learning (ones that worked for them). Then we have students who learn best by using the tools they immerse themselves in everyday. We have to decide if we are choosing instructional strategies simpy because we relate to them or if we are willing to choose instructional methods that the students relate to best.
Are we preparing students for the world of today or tomorrow? As educators we simply must become visionaries who speak the digital language of our students.
I've just found your blog through a link from Jon Pederson's. You are examining some wonderful stuff. I thought you might be interested in taking a look at a few posts I set up earlier this school year about using SimCity in my classroom. I like to teach using videogames, but the experience does not often turn out how you had initially planned!
http://remoteaccess.typepad.com/remote_access/2005/09/the_reality_of_.html
http://remoteaccess.typepad.com/remote_access/2005/09/simcity_day_one.html
Posted by: Clarence Fisher | October 13, 2005 at 07:32 AM
I recently stumbled across this blog:
http://edufrag.blogspot.com/
which you might like to have a look at. I found it after watching this presentation:
http://showme.physics.drexel.edu/bradley/DrexelCoAS034-Villanova.html
Still wondering if and how I can incorporate these ideas into my math classes. ;-)
Posted by: Darren Kuropatwa | November 03, 2005 at 10:44 PM